
With, against and around: art meets new technologies
I study how artists work with new technologies, and I experiment with these tools myself. My research follows professional artists as they work with generative AI and mixed reality: how they navigate the tools, resist them, and turn their glitches and limits into creative material. Alongside interviews, I run experimental workshops, take part in performances and bring my own artistic practice into the research. The question underneath it all is what happens to creative work when technology pushes back.
I am a postdoctoral researcher at the IT University of Copenhagen and an affiliated researcher at the Pioneer Centre for Artificial Intelligence. Since 2024 I have been project manager of XTREME, an €8M Horizon Europe project with 14 partners, including MUNCH Museum Oslo and the Finnish National Opera and Ballet, building mixed-reality experiences for art and culture.
Research themes
Experiments and workshops (selected)

Dissonance Workshop,
NordiCHI 2026
A two day workshop finalised with a live performance with generative AI: short pieces made with models that lag, drift and take the lead, with the friction performed rather than hidden.
Try the Fly Amp →

XTREME on stage production
2024-2026
On-site production at the Finnish National Opera and Ballet, Helsinki, and prototype tests with artists Silvana Imam and Paula Strunden at MUNCH in Oslo, Norway:
Visit XTREME page →

ART-BASED METHODS
since 2022
A series of workshops turning how artists work into tools for reflection and change. Participants explore a turning point in their lives through three mindsets: Researcher, Designer and Artist.
Visit “Living like an artist” workshop page →
Recent publications:
“Happy accidents” vs “glitch in the system”: different framings of artists working with GenAI,
Starostka J., Position paper for the Dissonance The Dissonance Workshop: Live Performance and Generative Friction with AI, NordiCHI 2026, Vaasa, October 2026in NordiCHI 2026, Vaasa
Designing Attribution: Technical Disclosure in AI-Mediated Art
Starostka J. et al., DIS ’26 Companion: Companion Publication of the 2026 ACM Designing Interactive Systems Conference, Singapore, June 2026
Not a Bug, but a Feature: How Artists Navigate and Amplify the Limits of GenAI
Starostka, ACM DIS 2025 Workshop on Design Research & GenAI, Madeira, June 2025
From Sound to Sight: Towards AI-authored Music Videos
Vitasovic, Graßhof, Kloft, Lehtola, Cunneen, Starostka, McGarry, Li & Brandt. Best Demo Award, ICCV 2025 Workshop on Generative AI for Storytelling (AISTORY), Hawaii, November 2025
Earlier work: design, facilitation and participation
Before turning to art and technology, my research looked at how design and creative facilitation work inside organisations and the public sector. Selected:
- See for example: Taxonomy of Design Thinking Facilitation Starostka et al., Creativity and Innovation Management, Wiley, 2021
- Design Thinking in the Public Sector: A Case Study of Three Danish Municipalities. Policy Design and Practice, 2022
- Customer Involvement in the Game Development Process. Journal of Entrepreneurship Management and Innovation, 2015
Recent scientific conferences attended (selected)
- NordiCHI Vaasa, Finland, October 2026
- ACM Designing Interactive Systems Conference (DIS) 2026 Singapore, June 2026
- ACM Designing Interactive Systems Conference (DIS) 2025 Funchal, July 2025
- Design Research Society (DRS) 2024, Boston, USA, June 2024
Collaborate
I’m open to joint grant applications, experimental workshops and teaching collaborations from 2027. Write to me at hi@justyna.dk.
Visit my IT-University’s PURE research profile here and LinkedIn here.
